UX and I
A few years back I was working with a product-based company that made mobile apps using different platforms like, say, EMP. That’s the Ericsson Mobile platform and is proprietary for all Sony phones. I would test those applications to check if the functionality works or not. Beyond that I didn’t bother with the usability factor.
And then, the smartphone arrived
The smartphone evolved from small-screen phones manufactured by different brands. They came with limited options to access the internet, audio and video features, and different Mobile Operating Systems . This made developing an application for the mobile phone more complex, leaving little time to market the product itself.
First, what is a smartphone?
Turns out, the actual definition, no matter the source, is quite vague. Merriam-Webster concisely calls a smartphone “a cell phone that includes additional
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